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How to Upload From Ninico to Youtube

Niconico is the most popular video-hosting website among young people in Japan today. Currently the site has around 32 1000000 registered users, 2.11 million of whom pay a ¥540 monthly fee for premium membership. Niconico is similar to YouTube or Veoh in the sense that users tin upload videos to be watched by other users, but it has a special feature that accounts for its explosive growth: a function that incorporates viewer comments into the video itself.

A video on Niconico with a barrage of comments.

Dissimilar YouTube, where comments appear beneath an uploaded video, viewer comments on Niconico are direct overlaid on the video images. Comments announced at the top of a video, scrolling from right to left like a news ticker or subtitles for a foreign-language film.

Viewers can insert their comments at a precise moment during a video. For case, for a iii-infinitesimal video, a viewer could insert a annotate at precisely the ii-infinitesimal, one-second point. When other people watch the same video, that inserted comment appears on their screens at that exact moment, besides. The result is the feeling that yous're watching a video along with others.

Things tin get chaotic at times, since comments by multiple users evidence up simultaneously on the screen. For popular videos, the barrage of comments tin exist so intense that it becomes almost impossible to run across the original content.

The power to play an active role through user comments enhances the enjoyment of those who upload content to Niconico, motivating them to mail service even more than videos.

Initially, most of the videos uploaded to the site were either existing content or so-called "MAD movies" created by remixing existing videos. But before long original content as well started to announced. Many users uploaded videos featuring themselves singing and dancing.

And that trend toward singing and dancing content further accelerated around 2007, when sales began in Japan of theHatsune Miku vocalization-synthesizer software. This "vocaloid" application lets users input notes and lyrics to create a song with a atomic number 82 vocal and background chorus. Niconico users have flocked to the Hatsune Miku application to create new tunes, and their fervor has produced a number of legitimate hit songs.

The software's mascot, a 16-year-old girl who looks like she stepped out of an anime, inspired the graphical artists among this group. The booming popularity of animated Miku videos to accompany the songs uploaded to Niconico has led in plough to the evolution of software that turns two-dimensional animations featuring the character into 3D images.

The launch of alive broadcasts on Niconico has been pop among users looking for even closer communication. The service allows anyone with a webcam to broadcast via the site. It could exist described equally the Japanese version of Ustream, the U.s.a.-based video-streaming service that lets users attain an audience in existent time via their PCs or smartphones.

The development of this type of online community has fostered a civilization of full participation, where each user is both a creator and a consumer of content. This model of participation creates a knock-on effect, where 1 person adapts existing content to create something new that then inspires someone else to tweak it again in creative ways. This condiment form of creation calls to listen the Japanese literary tradition of creating new poems that make allusions to before ones.

Of course, there is a backstory for each video related to whoever created it. And when the allusions to before works start to add together up, only those "in the know" are able to decipher the meaning. Younger viewers naturally tend to fare better at unraveling such "loftier-context" content, since they have the time to acquire the necessary groundwork cognition. And it is besides natural that such users of the site would exist most passionate about the difficult-to-decipher video content that only they are capable of figuring out.

Niconico Chōkaigi: A Existent-World Event

The key visual from the 2014 Niconico Chōkaigi.

Niconico is taking the idea of shut communication one step further by organizing the annual Niconico Chōkaigi, an issue where users can run into each other in person. The 3rd such event was held on April 26–27, 2014, at the Makuhari Messe convention center in Chiba Prefecture.

The 2014 Niconico Chōkaigi was attended by 125,000 people, while vii.half-dozen one thousand thousand watched it over the Internet—record figures for the effect. The theme of the upshot was "A leading function for everyone." That sort of theme has been featured at many other events, but at Niconico Chōkaigi, it was more than just a slogan.

Many of the individual Niconico users who attended the result were already minor celebrities in their own right, at least in the high-context world in which they have congenital upwards relations with each other. These people, who speak their own sort of private language, were clearly excited to actually get together in the real globe. The event site featured many displays on topics that are not ever popular among young people, similar sumō, shōgi, and Japan's Self Defense Forces, just even these unfamiliar themes sparked new content ideas among members of the Niconico customs, adding to the excitement.

A scene from Niconico Chōkaigi. A Japan-related Internet civilization festival, Niconico Kunikaigi, is planned for December in Singapore. (Photo courtesy of Dwango.)

Each 24-hour interval of Niconico Chōkaigi ended with a alive event chosen Chō Party, viewed by a million users live online. The performers at the party were not professional person singers and dancers, but rather online celebrities. Viewers may not have been familiar with every single performer, but they knew enough background related to the performances to savor the live spectacle but the same.

Historically speaking, Japan has had many examples of similarly "high-context" civilisation. But the Niconico customs stands out in terms of the depth of the shared knowledge and the way elements of the existent and the virtual are combined. There seem to be few examples of similar communities anywhere in the world.

Kadokawa Teams Up with Dwango

The visitor that runs the Niconico site, Dwango, integrated its management with the publisher Kadokawa Corp. on October one, 2014, creating the new holding company Kadokawa Dwango.

Kadokawa was launched in 1945, just later the end of Globe War Two. The visitor boasts an impressive strategic media mix that includes not only anime and manga, where it has a solid track record, but also books, television programs, and films. Moreover, under its corporate umbrella are most all of the imprints of books in the "light novel" genre popular among young people.

Until recently, reading was merely an private pastime. But effectually the turn of the century, with the popularity of novels read on cellphones in Japan, it became possible for readers to share their impressions of a book in real fourth dimension, creating a new feel of discussing ideas at more than depth inside a customs.

On the website Pixiv, users tin can now present their own works of literature, or "Pixiv novels," to be enjoyed online by other community members. Kadokawa has drawn on the strength of its own media mix—based on the model of adapting the works of fiction enjoyed past individuals into films and TV shows—to offer a mode for friends to share content with each other.

A growing trend these days is the adaptation of "light novels" into anime for distribution online, where they spark communities of likeminded fans. The merger of Kadokawa, with its multifaceted content, and Niconico, with its prowess in online content sharing, raises hopes that we will see even more progress in the creation of communities where young people tin can experience at home.

(Original Japanese article published on October nine, 2014. Banner photo: The April 2014 Niconico Chō Party. Courtesy of Dwango.)

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Source: https://www.nippon.com/en/column/g00218/